"Resident Evil and Dino Crisis focused on the intense struggle between the protagonist and the monsters of the day. Silent Hill simply wanted to scare the shit out of the player."
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"Despite often being considered as something of a hack director, Winner does an admirable job of effectively building tension through scenery. As the story progresses, and the focus changes to the apartment building, Winner makes good use of ornate Gothic ornamentation and shadowy corridors to create dread."
"Apostle is the honest sort of folk horror film. It understands that folk horror taps into the insecurities of the modern world and seeks comfort in the barbarism and ancient traditions of more brutal times and societies. There's no need for it to offer the carrot of paganism, only the stick."
"Hotline Miami may be a videogame, but it’s dripping with the same savage excess which made Eighties cinema so great."
Shitting over Romero's legacy to sell a bad film.
"What makes Begotten a truly unique film, is that for all its simplicity it achieves what most religious horror films fail in their overly ambitious approach. Faithful to the 'silent movie' there's no spoken dialogue, but there are no captions either (discounting a vaguely expository opening).
Regardless, Begotten is effective because it focuses on the non-human. God, Mother Earth and the Son of Earth are frightening spectres, but what happens to them is equally horrific."
Jigoku slowly builds this sombre atmosphere, made weird through discordant jazz music, giving the viewer the impression of chaos taking over as Shirō's life crumbles around him and he begins his spiritual descent into Hell.
But once the tension starts spilling over, the plot becomes a succession of violent trespass after violent trespass."
"By building on events from the first movie, Hellbound is able to expand the concept beyond the confines of the personal and into a deeper exploration of its vision of Hell. The Channard Institute, a psychiatric hospital, makes the perfect vehicle for expanding the concept. Before we even arrive at the inevitable splatterfest, there's a feeling of 'wrongness' pervading the hospital."
"Phantasmagoria, most notably, represents the folly of a games industry at its most bloated. This game came on 8-discs, had a script five times as long as the average movie, and had a Hollywood special effects team working on it as well as its own choir. I believe Sierra spent somewhere in the region of $4 million developing this piece of shit. It looks and plays out like it was shot for a tenner exclusively for the Horror Channel."
Forget the film, this poster is where it's at.